⚜️ ABOUT / PRESS KIT
🕯️ PIOTR PACYNKO
Founder · Creative Director · Story Architect
Warsaw · False Prophet Studio
“Stories are not words. They are systems of meaning.”
Piotr Pacynko is a creator, director, and narrative philosopher known for building worlds where emotions and mechanics merge into a single structure of experience.
While his career includes a corporate chapter at EY and a background in marketing, his lifelong passion has always been storytelling, RPG games, and recreating historical battles—a passion that has defined his professional journey.
As the founder of the Warsaw-based studio False Prophet, he created the dark tactical RPG BEAST: False Prophet – a project that pushes the boundaries between a game and a moral experience.
He previously collaborated with CI Games (Sniper Ghost Warrior series), Bloober Team (The Medium), and independent European studios, creating narratives about sin, consequence, and redemption.
Today, he also directs the development of a new IP – BANSHEE: Demon Girl, presented at Tokyo Game Show 2024, which combines Japanese silence and European darkness in a poetic action game.
Piotr combines the experience of a designer with philosophy — he builds stories like systems: from rules, emotions, and symbols. His approach merges the precision of code with the intuition of an artist. In every project, he seeks not a story, but the meaning that creates it.
🧩 Key Projects
| Year | Title | Role | Studio |
|---|---|---|---|
| 2025 | BANSHEE: Demon Girl | Director / Narrative Design | False Prophet |
| 2023 | BEAST: False Prophet | Founder / Creative Director | False Prophet |
| 2021 | The Medium | Narrative Designer | Bloober Team |
| 2019 | Sniper Ghost Warrior Contracts | Story Consultant | CI Games |
| 2017 | Sniper Ghost Warrior 3 | Narrative Team | CI Games |
| 2017 | Beat Cop | Story Advisor / Special Thanks | Pixel Crow |
🕯️ Areas of Expertise
- Narrative Design & Worldbuilding – building emotional story systems
- Creative Direction & Team Leadership – leading the studio, vision, and production
- Philosophical Storytelling – designing meaning through rhythm, silence, and consequence
- Brand & Experience Narratives – strategic storytelling for brands and products
- AI Narrative Systems – combining artificial intelligence with human emotion
🪶 Keynote Topics
- The Philosophy of Story in the Age of AI
- Empathy as Architecture — Designing Human Systems
- From Law to Lore — What Narrative Teaches About Structure
- Building Worlds That Feel Real
🗞️ Selected Press & Interviews
GOG Interview — “The Architecture of Sin”
Piotr Pacynko on how 'BEAST' became a study of human guilt. "We wanted to explore sin not as a mechanic – but as a consequence of being human."
The Geekiary — “Tactical Dark Ages RPG Gets Second Major Update”
Commentary on the development of BEAST and the emotional weight of player decisions.
Flickering Myth — “BANSHEE: Demon Girl Unveiled at Tokyo Game Show”
Announcement of the new IP. "Silence can be louder than violence — if designed well."
Druidz SE — “First Tease at TGS 2024”
Premiere of BANSHEE at Tokyo Game Show 2024 – mysticism, silence, ritual.
False Prophet Live Stream
A conversation about design philosophy, the creative process, and working with emotion in games.
🧠 Short Bio (English)
Dr Piotr Pacynko is a story architect and creative director, founder of Warsaw-based studio False Prophet.
His work bridges design, philosophy and emotion — from Sniper Ghost Warrior and The Medium to his own award-nominated IP BEAST: False Prophet.
At False Prophet he leads teams in creating games that feel alive — where every choice has a shadow.
His current project BANSHEE: Demon Girl combines Japanese aesthetics and European myth into a new philosophy of stealth.
He speaks and teaches on narrative systems, story architecture, and empathy in design.
🖋️ Press Quote Kit
“Rules are mythology written in code.”
“Silence is a mechanic.”
“Empathy is not emotion — it’s architecture.”
“Every choice has a shadow.”