⚜️ ABOUT / PRESS KIT

🕯️ PIOTR PACYNKO

Founder · Creative Director · Story Architect

Warsaw · False Prophet Studio

“Stories are not words. They are systems of meaning.”

Piotr Pacynko is a creator, director, and narrative philosopher known for building worlds where emotions and mechanics merge into a single structure of experience.

While his career includes a corporate chapter at EY and a background in marketing, his lifelong passion has always been storytelling, RPG games, and recreating historical battles—a passion that has defined his professional journey.

As the founder of the Warsaw-based studio False Prophet, he created the dark tactical RPG BEAST: False Prophet – a project that pushes the boundaries between a game and a moral experience.

He previously collaborated with CI Games (Sniper Ghost Warrior series), Bloober Team (The Medium), and independent European studios, creating narratives about sin, consequence, and redemption.

Today, he also directs the development of a new IP – BANSHEE: Demon Girl, presented at Tokyo Game Show 2024, which combines Japanese silence and European darkness in a poetic action game.

Piotr combines the experience of a designer with philosophy — he builds stories like systems: from rules, emotions, and symbols. His approach merges the precision of code with the intuition of an artist. In every project, he seeks not a story, but the meaning that creates it.

🧩 Key Projects

YearTitleRoleStudio
2025BANSHEE: Demon GirlDirector / Narrative DesignFalse Prophet
2023BEAST: False ProphetFounder / Creative DirectorFalse Prophet
2021The MediumNarrative DesignerBloober Team
2019Sniper Ghost Warrior ContractsStory ConsultantCI Games
2017Sniper Ghost Warrior 3Narrative TeamCI Games
2017Beat CopStory Advisor / Special ThanksPixel Crow

🕯️ Areas of Expertise

  • Narrative Design & Worldbuildingbuilding emotional story systems
  • Creative Direction & Team Leadershipleading the studio, vision, and production
  • Philosophical Storytellingdesigning meaning through rhythm, silence, and consequence
  • Brand & Experience Narrativesstrategic storytelling for brands and products
  • AI Narrative Systemscombining artificial intelligence with human emotion

🪶 Keynote Topics

  • The Philosophy of Story in the Age of AI
  • Empathy as Architecture — Designing Human Systems
  • From Law to Lore — What Narrative Teaches About Structure
  • Building Worlds That Feel Real

🗞️ Selected Press & Interviews

GOG Interview — “The Architecture of Sin”

January 19, 2024|GOG Newsroom

Piotr Pacynko on how 'BEAST' became a study of human guilt. "We wanted to explore sin not as a mechanic – but as a consequence of being human."

The Geekiary — “Tactical Dark Ages RPG Gets Second Major Update”

December 16, 2023|The Geekiary

Commentary on the development of BEAST and the emotional weight of player decisions.

Flickering Myth — “BANSHEE: Demon Girl Unveiled at Tokyo Game Show”

September 27, 2024|Flickering Myth

Announcement of the new IP. "Silence can be louder than violence — if designed well."

Druidz SE — “First Tease at TGS 2024”

September 26, 2024|Druidz SE

Premiere of BANSHEE at Tokyo Game Show 2024 – mysticism, silence, ritual.

False Prophet Live Stream

A conversation about design philosophy, the creative process, and working with emotion in games.

🧠 Short Bio (English)

Dr Piotr Pacynko is a story architect and creative director, founder of Warsaw-based studio False Prophet.

His work bridges design, philosophy and emotion — from Sniper Ghost Warrior and The Medium to his own award-nominated IP BEAST: False Prophet.

At False Prophet he leads teams in creating games that feel alive — where every choice has a shadow.

His current project BANSHEE: Demon Girl combines Japanese aesthetics and European myth into a new philosophy of stealth.

He speaks and teaches on narrative systems, story architecture, and empathy in design.

🖋️ Press Quote Kit

Rules are mythology written in code.
Silence is a mechanic.
Empathy is not emotion — it’s architecture.
Every choice has a shadow.